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View Full Version : XBOX 360 / PS3 post E3 review




josephra
05-26-2005, 04:13 PM
One of the more honest articles I've seen. A good read if you haven't already gotten your fill on the consoles.

http://www.extremetech.com/article2/0,1558,1820428 ,00.asp




Dbluegoat
05-26-2005, 04:29 PM
I have heard the ps3 will be near $500 ..........

Hollywood
05-26-2005, 04:34 PM
last thing i read that mentioned the price of the ps3 put it at 350. technically it said 40,000 Yen, which converts into 350.
mike

Dbluegoat
05-26-2005, 04:36 PM
http://www.gamespot.com/x360/action/saintsrow/inde x.html

check this out......

Dbluegoat
05-26-2005, 04:40 PM
more of that gears of war
http://home.ripway.com/2005-1/240158/928234_20050517_screen001.jpg
http://home.ripway.com/2005-1/240158/928234_20050517_screen002.jpg

josephra
05-26-2005, 04:45 PM
Nice stills, I'm always skepticle of screens if I cant confirm they are in game vs. pre rendered.

Dbluegoat
05-26-2005, 04:47 PM
Nice stills, I'm always skepticle of screens if I cant confirm they are in game vs. pre rendered.
there is a video of in game and it looks pretty damn close to the pics......but hard to be sure the video was short.

josephra
05-26-2005, 04:51 PM
I'm going out on a limb and guessing these are prerendered. Looking at the lighting shadows, suggest pretty substantial rendering muscle. Particularly the way the arms are casting shadows on the bodies. If they can get these HD resolutions and those T&L effects w/out framerate penalty, its going to be awesome.

Infamous MG
05-26-2005, 05:25 PM
Those screens are most probably CG but maybe 3rd generation Xbox 360 and PS3 graphics will look similiar to that. Have you guys seen the trailer for the new Fight Nights for Ps3? It looks soooo real and its not prerendered either...

CSiJason
05-26-2005, 06:38 PM
I've read the video from Gears of War was realtime gameplay graphics. That game looks like it will kick much ass.

Keep in mind the processor in these things will stomp a common PC into the ground and the video processor is 2x as powerfull as the current best video card available now. Match that up with super fast memory, huge bandwidth between the memory, processor and GPU and highly optimized games specific to the hardware and I can fully see this being real time graphics. Keep in mind on a PC you have all the BS backend that is running (IE: Windows, hardware drivers, random applets and other programs.) on top of being extremely widely compatable with hardware for the last 10 years. Console games are made to work with one set of hardware, no OS to speak of or any other random software to worry about.

Also, looking at the screenshots, I doubt their is as many polygons as it looks. Fancy texture maps along with normal maps, bump maps, shaders and tons of other random new to gaming technologys really make it look as if it has a LOT more polygons than it does. Higher resolution texture maps alone make it look fantastic. And considering the memory in these new systems, it shouldnt have a problem pushing huge texture maps into the GPU.

TrakDay
05-26-2005, 06:54 PM
I will probably be buying both. I would pay about 400 each without problems.

Hodnick
05-26-2005, 07:40 PM
I will probably be buying both. I would pay about 400 each without problems.

yeah same here, now i want to get a 1080i tv to go with them :hail:

TRAMS_AM
05-26-2005, 08:59 PM
Those Gears of War shots (and the movie) were being rendered in realtime, but were not of gameplay. I know you all are probably tired of me repeating this, but demos such as this can be running in realtime, but look much better than the game will look because they can afford to blow their resources on higher poly models and effects because they're not running physics and AI and game code.

Stuff that gives away the GoW shot at the top as a demo shot:
The human has that creature thing in a grip. Grab poses and things like that where 2 independant objects appear to be 'holding' each other are canned animations, so they have to work for every instance of one thing grabbing another. This shot looks very framed and has a lot of custom-looking poses for the characters. The partial screen blur is also questionable, as that (at least with current-gen stuff) is an effect that's applied to the frame buffer, so it's kind of a 'full screen' effect (although the blur doesn't have to be on the entire image, it's processed on the entire screen). There is blur on things that are moving, and I don't think that I've seen that done in realtime before (although I wouldn't disbelieve it if a Digital Extremes programmer posted on here that it was).

I still haven't uploaded the last shots I took at E3 of all the next gen stuff (which you have probably seen already), but it pretty much looks like a crisper version of the current XBOX stuff. Not to wizz in the cheerios or anything.

EDIT: The bottom shot looks more like what to expect with in game stuff.

CSiJason
05-26-2005, 09:26 PM
I agree, the top shot looks posed. The bottom shot looks like something I could see in real game play. Considering i'm still on a PS2 and PC games, i'd nail a PS3 any day. More so considering it could play my PS2 games also, likely better than my PS2 can even. And i'd be shocked if some of the latest PS2 games didnt have some extra code in there to make it look better or play faster on the next gen systems than it did on a PS2 even. (Not that it would be likely but it could happen. Heck, GT4 slows down my PS2 at times. I'd be upset if the PS3 didnt own GT4.)